We moved on to several prototypes/pitches after Star Wars and soon landed
The Walking Dead Survival Instinct. During this project I got moved to a character position, I was extremely excited to have
an opportunity to work on characters. I didn't get to model many characters from the start but I did assist in creating the guidelines and documentation for them and for weapons as well . I was in charge of overseeing all the weapons in the game, several npc and walkers, this
included implementing them into the game, creating materials, tweaking
textures and fixing some geometry issues. I did get to create the gore
and several variants of the npc and walkers. During this project I was given
the opportunity to learn
Auto desk Maya. I reviewed all npc's and walkers in Maya and converted all the weapon 3ds Max files to Maya files, as well as assist in the conversion of various vehicles and other various props for cinematic purposes.
Here's a few npcs I had the opportunity to modify geometry and textures
At this point in the project we only had two character artist and had little time to do this,
most were done in under a day, good times.
This was a test on turning npcs to walkers
The missing eight, these were fun as well, but spent less time on them than the npcs
Gotta have fun sometimes
Ammo Box
Fun part about being in charge of weapons is the research.
I got to shoot quite the assortment of weapons.
My desk full of reference