Wednesday, April 17, 2013

Walking Dead

We moved on to several prototypes/pitches after Star Wars and soon landed The Walking Dead Survival Instinct. During this project I got moved to a character position, I was extremely excited to have an opportunity to work on characters. I didn't get to model many characters from the start but I did assist in creating the guidelines and documentation for them and for weapons as well . I was in charge of overseeing all the weapons in the game, several npc and walkers, this included implementing them into the game, creating materials, tweaking textures and fixing some geometry issues. I did get to create the gore and several variants of the npc and walkers. During this project I was given the opportunity to learn Auto desk Maya. I reviewed all npc's and walkers in Maya and converted all the weapon 3ds Max files to Maya files, as well as assist in the conversion of various vehicles and other various props for cinematic purposes.

Here's a few npcs I had the opportunity to modify geometry and textures
At this point in the project we only had two character artist and had little time to do this,
most were done in under a day, good times.














This was a test on turning npcs to walkers


The missing eight, these were fun as well, but spent less time on them than the npcs


Gotta have fun sometimes


Ammo Box




Fun part about being in charge of weapons is the research.
 I got to shoot quite the assortment of weapons.



My desk full of reference


Friday, April 12, 2013

Shadow Demon

Now that I have some time I'll be working on this Doom 4  mini challenge on CgHub.

Here's what I got so far. I was thinking of some sort of shadow demon that tele-ports around through shadows. If he gets close enough to you to get a melee attack off he can then shadow clone you and your weapon pool.  At this point you have to kill the shadow clone version in order to finish killing off his true form.

thumbnail sketches, no bigger than two inches on paper


 Concept Sketch


WIP roughly 20 hrs



quick update, added more detail
  

Found a cool Doom 4 Splash to use as my base
Week and a half later
Final Shot


Wire, Diffuse, Bump, Spec, Glow textures

 

Base Diffuse and Glow from Zbrush

3D Print Pose

Here are some out source models I posed in Maya for a 3d print. I don't know if I'll ever get to see it but it was fun to do. I did add face and hair detail on both Daryl and Merle based off show reference. I also tweaked their anatomy a little.


Thursday, April 11, 2013

Z brush sketches

after quitting WOW and before becoming addicted to LOL i used to spend some time during my lunch break to sketch a little in z brush. Most of this sketches were any where from 10 minutes to as much as lunch time allowed while eating.

here's a sketch of two characters i was going to create for the escape challenge on Polycount  but my team became busy with other things at work


started off a little rough but it got better the more i did it


 
This one's based off one of Autodestruct's Pieces



































 

here's the super cool base mesh i used to start these, until dynamesh came along


found this guy in my sketch folder, its a sink hole from the Utapau pod race level.
i sculpted it from a cylinder and refined so that i could implement the tracks and props