Thursday, April 11, 2013

Demonik

Unfortunately there were layoffs at cinematic games, then i began the search for new opportunities. alas Terminal Reality Inc. hired me to work on a prototype which then became Demonik which was later on canceled but shown on Grandmas Boy. I began doing small props/physic models and collision for environments. Then got moved to doing everything from shell work populating levels texturing environments and creating animated models.









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