here's a sketch of two characters i was going to create for the escape challenge on Polycount but my team became busy with other things at work
started off a little rough but it got better the more i did it
This one's based off one of Autodestruct's Pieces
here's the super cool base mesh i used to start these, until dynamesh came along
found this guy in my sketch folder, its a sink hole from the Utapau pod race level.
i sculpted it from a cylinder and refined so that i could implement the tracks and props
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