Thursday, April 11, 2013

Ghostbusters

After a few months of prototyping Ghostbuster: The Video Game we landed it. I did a little of everything but mostly environments, would have loved to work on the ghosts for this game, but it is what it is.

i got to create the original prototype of the proton pack until i found out that it was going to require way more technical art than i was capable of, therefor it was handed off to a very talented colleague.

this poor fellow didn't make it into the game due to the prop i was replacing already being in the cinematic, was still fun to work on





Rays Shop


Museum






Ghostbusters base



various street assets




Hotel



Twisted Stacks
(library)


Parade 
(deleted level)
Santa's Float


Lost Island


Graveyard
Stone Cherubs

Scuttlers


Hotel
walls floors and webs


Library
did all the creepy glowing things


Museum
walls and floors


plus assets in the glass cases


plus assets in the room


Graveyard
I got to work on this section from white box all the way to finished art



built and animated the book card drawers


Time Square
built facade buildings on your right

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