After a few months of prototyping
Ghostbuster: The Video Game we landed it. I did a little of everything but mostly environments, would have loved to work on the ghosts for this game, but it is what it is.
i got to create the original prototype of the proton pack until i found out that it was going to require way more technical art than i was capable of, therefor it was handed off to a very talented colleague.
this poor fellow didn't make it into the game due to the prop i was replacing already being in the cinematic, was still fun to work on
Rays Shop
Museum
Ghostbusters base
various street assets
Hotel
Twisted Stacks
(library)
Parade
(deleted level)
Santa's Float
Lost Island
Graveyard
Stone Cherubs
Scuttlers
Hotel
walls floors and webs
Library
did all the creepy glowing things
Museum
walls and floors
plus assets in the glass cases
plus assets in the room
Graveyard
I got to work on this section from white box all the way to finished art
built and animated the book card drawers
Time Square
built facade buildings on your right
No comments:
Post a Comment