Thursday, April 11, 2013

Star Wars

Right after Ghostbusters we began to prototype Kinect Star Wars we landed that project as well. this was the first time i was introduced to outsourcing, i was not happy because i was used to building art, but if the job requires me to review models and give feed back as well as create l o d geometry polish textures and geometry and implement models into game as well as create materials etc., I will.  Still I prefer to create art, especially with a franchise like Star Wars. I did love working on whatever few models and levels I got to work on . I did do a lot of layout work and asset population as well as collision work. I created and bunch of breakable models, some days I just added grass and plants to levels, fun times.



these droids were used for pod race and rancor and color was randomized through material


Prototype work


Atst



Hangar assets





Trade Federation Battle Ship


chuba


Beggar's Canyon Krayt Dragon Skeleton


Kamino Clone babies


Jedi Training assets



Otoh Gunga Tribubble Bongo



prototype Theed art



E11 blaster



before we figured out the style for the game


proxy work

a functional Tsmeu 6 Personal Wheel Bike was requested for cinematic purposes


various weapon proxies


felucia proxies


found some game screen shots

here's my r2 hanging out in dance mode


did a bunch of breakable models for rancor

worked with a level designer to layout for Felucia for pod racing
  
walls of Utapau as well as asset population, layout and material work for both pod race and Jedi destiny modes




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